20x200 Projects

Interactive • A slightly snarky fortune-telling object for distribution during Armory week in NYC for 20x200 ("Art for Everyone!") It advises whether or not the beholder should buy art. The object uses the model of a schoolyard game to tackle adult topics of wealth, class, and self-destroying conceptual art. Additional promotional materials for 20x200 shown here include gift wrap packaging and seasonal web design. Read more about the Art Market Prognosticator here »

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20x200 Projects

Interactive • A slightly snarky fortune-telling object for distribution during Armory week in NYC for 20x200 ("Art for Everyone!") It advises whether or not the beholder should buy art. The object uses the model of a schoolyard game to tackle adult topics of wealth, class, and self-destroying conceptual art. Additional promotional materials for 20x200 shown here include gift wrap packaging and seasonal web design. Read more about the Art Market Prognosticator here »

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20x200 Projects

Interactive • A slightly snarky fortune-telling object for distribution during Armory week in NYC for 20x200 ("Art for Everyone!") It advises whether or not the beholder should buy art. The object uses the model of a schoolyard game to tackle adult topics of wealth, class, and self-destroying conceptual art. Additional promotional materials for 20x200 shown here include gift wrap packaging and seasonal web design. Read more about the Art Market Prognosticator here »

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20x200 Projects

Interactive • A slightly snarky fortune-telling object for distribution during Armory week in NYC for 20x200 ("Art for Everyone!") It advises whether or not the beholder should buy art. The object uses the model of a schoolyard game to tackle adult topics of wealth, class, and self-destroying conceptual art. Additional promotional materials for 20x200 shown here include gift wrap packaging and seasonal web design. Read more about the Art Market Prognosticator here »

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20x200 Projects

Interactive • A slightly snarky fortune-telling object for distribution during Armory week in NYC for 20x200 ("Art for Everyone!") It advises whether or not the beholder should buy art. The object uses the model of a schoolyard game to tackle adult topics of wealth, class, and self-destroying conceptual art. Additional promotional materials for 20x200 shown here include gift wrap packaging and seasonal web design. Read more about the Art Market Prognosticator here »

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20x200 Projects

Interactive • A slightly snarky fortune-telling object for distribution during Armory week in NYC for 20x200 ("Art for Everyone!") It advises whether or not the beholder should buy art. The object uses the model of a schoolyard game to tackle adult topics of wealth, class, and self-destroying conceptual art. Additional promotional materials for 20x200 shown here include gift wrap packaging and seasonal web design. Read more about the Art Market Prognosticator here »

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20x200 Projects

Interactive • A slightly snarky fortune-telling object for distribution during Armory week in NYC for 20x200 ("Art for Everyone!") It advises whether or not the beholder should buy art. The object uses the model of a schoolyard game to tackle adult topics of wealth, class, and self-destroying conceptual art. Additional promotional materials for 20x200 shown here include gift wrap packaging and seasonal web design. Read more about the Art Market Prognosticator here »

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20x200 Projects

Interactive • A slightly snarky fortune-telling object for distribution during Armory week in NYC for 20x200 ("Art for Everyone!") It advises whether or not the beholder should buy art. The object uses the model of a schoolyard game to tackle adult topics of wealth, class, and self-destroying conceptual art. Additional promotional materials for 20x200 shown here include gift wrap packaging and seasonal web design. Read more about the Art Market Prognosticator here »

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20x200 Projects

Interactive • A slightly snarky fortune-telling object for distribution during Armory week in NYC for 20x200 ("Art for Everyone!") It advises whether or not the beholder should buy art. The object uses the model of a schoolyard game to tackle adult topics of wealth, class, and self-destroying conceptual art. Additional promotional materials for 20x200 shown here include gift wrap packaging and seasonal web design. Read more about the Art Market Prognosticator here »

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20x200 Projects

Interactive • A slightly snarky fortune-telling object for distribution during Armory week in NYC for 20x200 ("Art for Everyone!") It advises whether or not the beholder should buy art. The object uses the model of a schoolyard game to tackle adult topics of wealth, class, and self-destroying conceptual art. Additional promotional materials for 20x200 shown here include gift wrap packaging and seasonal web design. Read more about the Art Market Prognosticator here »

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20x200 Projects

Interactive • A slightly snarky fortune-telling object for distribution during Armory week in NYC for 20x200 ("Art for Everyone!") It advises whether or not the beholder should buy art. The object uses the model of a schoolyard game to tackle adult topics of wealth, class, and self-destroying conceptual art. Additional promotional materials for 20x200 shown here include gift wrap packaging and seasonal web design. Read more about the Art Market Prognosticator here »

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